There's no getting away from it, you can always recognize a Caerleon build. No matter who is in charge of the construction, or whether you're in SL or reactiongrid, they suggest the study of an absent-minded professor, a mess of precious manuscripts and useful equations jumbled about the place. The cardigan and pipe tobacco imagery fade, though, when you get down to the individual sections of the build, and the new show Identity is no exception. A work in progress for about a year, it will be up through the month of October, starting this Saturday.
Botgirl's manly blog on the subject - OK, don't actually read the whole press release, it's like War and Peace, but there's a video presentation, Woot! It's a great introduction to the show, as well as a fine example of why voice morphing wins hands down as the creepiest idea LL ever came up with.
For the opening, Gracie Kendal is going to reprise her Gracie/Kris theatre piece (she'll do it again the following week so don't fret if you can't get there on Saturday).
central landing point into Freewee's central hall, a classical structure ringed with blank avatars and cut-out stereotypes; find the board and then TP to the second floor and into Ian Pahute's brilliant half-dome instal, complete with flying cushions. Set midnight for the best effect.
Ian also made this wonderfully atmospheric machinima about his build.
Now You See Me. Here, identity is a game of cat and, well, (being Maya) - bird, of course! and you're invited to play along.
Identity is Maya's first major collaboration with Caerleon and she's really enjoyed the experience, not only for the opportunity to show her work alongside names she has long admired, but also for the chance to spend time with fellow artists. It's an enriching thing, to go beyond the mere message of art, with all its false leads and ambiguities, and communicate frankly with the person behind it.
Chrome Underwood's pictures, a classy mixture of portraits of his dolly-model and his cartoon strip.
I think you will.