Comment Crisis

Sorry! Blogspot makes it almost impossible for real people to comment directly at the end of each post.
Your feedback is welcome via Google+, the SLArtsParks page on Facebook, or tweet #slartsparks or @thirzaember.

Monday, October 3, 2011

Pyramid Scheme

Last Thursday was the first opening of the new artistic season at Piramide, the Italian gallery based on the Indire sim, and overseen by gallerista and fearsome firework maker, Lion Igaly. The gallery is bigger than ever this year (thanks LL for bigger prims!) and Lion has made that extra leeway work for him. 
Lion Igaly: It's a fairly united group, we've been together for several years now; mostly Italians, but we also have the Italo-american Nino Vichan, from New York, who's been with the group since the beginning of 2010. His work is very nice, and has real feeling to it.
I liked this one, his other piece about pregnant women in jail is a bit alarming, but you can't help admire the attention to detail. He's among the eleven artists belonging to the Orions Tale group, chosen to contribute  works - a total of twentyone pieces, including art by nessuno Myoo, who has two pieces...
... the intricately made (if unsnappily named) In the game of life we are as leaves in the wind...
... and the charming The Angel of Electric Waves. 
Collaborator and cpf Kicca Igaly has her microscope on show, it was originally built for a Cancer Research event.

It's a lot like the effort made to inspire the art students from Milan's Brera Academy last year, over on Imparafacile Island. Nothing here is made using original sculpties, and the scripts are all off-the-peg, and you mightn't be blamed for thinking you could run most of this stuff up yourself, given a couple more hours of leisure during the working day.  But that's kind of the point. It's no coincidence that those trees you see in the distance mark the edge of the Indire sandbox, where many of these artists rezzed their first prims.
Lion Igaly: I chose the works that seem most appropriate to the mission of Piramide. They're all artistic builds made entirely in Second Life; we sometimes have photographers, although this year there are none. I'm particularly interested in showing the public what it's possible to make, using the means available to everyone in this virtual world. I want to show the people working in the sand box next door what we're doing in terms of artistic scope, to encourage them to take up a career in art here in SL.
In the end, for sheer fun value, it's got to be Aloisio Congrejo's Flying inside colors. Walk into it and see what happens. 
Then think about what you can make, and do it.

No comments: