Saturday, January 21, 2012
In the loop
The opening was organized by Zachh Cale for Japanese artist, Yooma Mayo, and featured Skye Galaxy which was pleasing from a punning point of view, even if his music always conjures the sensation of an imminent arrival at Lobby Level.
In SL, flowers and butterflies have been done and done and done, (often in exquisite nanoprims, which is way harder to accomplish than this outsize extravaganza) and whole sim builds are now commonplace, so while it's a charming build, I was soon feeling antsy, and ready for a return visit to Wizard Gynoid's Klein Bottle.
Primtings next to Solkide Auer's version of Relativity. - and yes, Primtings is still there. Guess everything is relative, after all.
sim Clive borrows from Escher's Mobius ring, but conflates it with Felix Klein's concept of a 'bottle' imagined as two Mobius strips sewn together.
It's a much-revisited concept, but maybe the paradox that most speaks to our virtual lives. We see and often feel close to other avatars and their remote controllers, and yet everyone's on their own endless loop, essentially separated from all the other ants. Permanent parallelism influences our sympathies and reactions in ways that the head-on collision of the real world would never permit. And vice versa.
Wizard Gynoid: When I was in high school, I saw Eacher's black light posters. I heard you could take drugs and travel into the posters. I tried to but was never able to! Here I can make 3D copies of his paintings, and fly into them - a dream finally comes true. Escher had mathematician friends who influenced him a lot. Math and geometry inspired him, particularly the unexplained paradoxes the things that make your head hurt to think about! I'm very thankful to Escher, and sometimes I think I'm channeling him. He would have a ball in SL.
There's more to see at Clive. Compare Wizzy's studio on the ground with RL photos, and you'll see that it is a lot like Escher's office, with the same toys and concepts floating around.
Wizard Gynoid: My things are an interpretation using the tools I have available here. The artist is always defined (notice, not "limited") by the tools they have. Lately we've been talking about moving some of our stuff onto 3D webpages using Unity3D, so people could view the works without having to log in to SL or Open Sim. I want to put the Klein bottle on a 3D web page for the world to see!