Sunday, August 14, 2011

Moving pictures

Why film Second Life? 
I asked a bunch of people.
There's more than one reason. I'd just been to the spectacular RL Museo del Cinema,  which is why movies were on my mind, but it seems that everybody's at it, independently and via SL groups as undiverse as the Phantasmagoria and the UWA, the LEA and the SL Machinima Guild. Fuschia was at romy Nader's new build, so she's up first.
Fuschia Nightfire: I think every kind of art has its place, but machinima tells a story more than just a picture. It's also great for recording installations. Imagine if you wanted to record this build. Taking photos just wouldn't portray it.  I've only been making machinima for about a year, but I enjoy it - here's my Youtube channel if you want to look.
She's not wrong about the photo, is she? check out the spooky-cool dancing for yourself at MetaLES.
Obviously, machinima is great for porn, snarky remarks, tributes, tutorials, and

Monday, July 11, 2011

Rock Paper

Do you know there is a whole world, 
in books, newspapers, articles, drawings and paper-all ...
romy Nayar
It was Saturday night, and time to become a Papermakis spy.
The Papermakis are shy, party-loving paper-based creations by romy Nayar, a Paris-based artist. Her partner Ux Hax  helped with the scripting.  You may remember Ux from last year's Barcelona/Buenas Aires event Geometry of Sound with Maria Grot. The install is still up on another part of this hugely popular, Lady-friendly MetaLES sim,co-owned by Ux and Lanjran Choche, specializing  in performance and interactive art by women. Here's the group's blog, with lots of machinima - don't miss romy's own blog too, or the group's install Nanobosque, made for the cancer-battling Istituto Catalan de Nanotecnologia.
But today we're strictly black white and read all over, with the Papermakis.
Thanks to the magic of SL, now we mere avatars can be

Sunday, July 3, 2011

Take It Easy

Don't let the sound of your own wheels make you crazy
We met, not on his sim Imparafacile Island, but in a real-life Tavola Calda, on the outskirts of Milan. Tell no-one. His avatar's name means 'easy learning'. An IT instructor in schools and colleges in Lombardy, Imparafacile Runo - Impa for short, and Gio' dalla Bona in RL, is boundlessly enthusiastic for his inworld schemes -but as we all know, when it  comes to keeping up a vigorous interest in virtual culture, you need more than enthusiasm; it's all about staying power. As he sat down to a plate of vitello tonnato (I went for the Caprese), Impa told me about the idea behind his Island.
Imparafacile Runo: The important thing is to take small steps, and form a solid basis for our work. We have hosted many different kinds of shows over the past years, from educational seminars to art shows, e-learning courses, poetry readings, and social gatherings. Just a few weeks ago, we had a hugely successful immersive art event called IONOI (in English, I/Us), filmed by Christower Dae.

Italians have a schizophrenic attitude towards the internet.  Even among the younger people, it seems like half

Thursday, June 30, 2011

'Round Paris

 If Montmartre and Harlem don't spring immediately to your mind as naturally twinned neighbourhoods, then I have one word for you - Jazz. Virtual Harlem is one of the oldest sims you're ever going to walk on. Originally made by the advanced technology center at the University of Missouri-Columbia as part of Bryan Mnemonic's  dissertation on 20th century African American literature, it transferred into SL back in 2005, originally by Pleiades Consulting, and the current incarnation is by Mick Huet. 
Bryan Mnemonic: Jazz was introduced to Paris by African American troops who fought in WWI under the French flag. Some of them stayed in Paris after the war and were employed at cabarets in Montmartre. The sims are mostly used for my teaching, projects with students researching the period or individuals within the period, and educational events. There is also a lively artist community being constructed on Montmartre, mainly led by Indea Vahlor in SL. She and her other colleagues have created exhibits, and there are jazz and poetry events held at various locations on both Harlem and Montmartre. For the past 6 years, I've had a partnership with the Sorbonne, and in November I'll be back in Paris, coordinating with students, who occasionally add authentic content to either Montmartre or Harlem.

Speaking of authentic content, you may have noticed that Chrome Underwood has been around a little less lately. That's because he's in the middle of writing a memoir of artist Mick Brady, including

Thursday, June 16, 2011

Heart and Soul

Thirza has a little crush on Chrome, ever since she felt his connection between jazz and art and Paris, where she currently resides, but don't worry, with Camille in the mix, there can be no harm, and no foul. There may be more posts about art, Parisian and virtual, but not tonight. Since I can't write anything Ess Elly, and since he won't mind sharing, here's a letter to him from the city. 


Hello Chrome
It was a long day of walking, and some Metro. I'm always torn about the Metro. Something sinful about moving through the city without seeing it. Somehow, the train is less alarming than the bus, why is that? You'd think jumping on a train and disappearing down a dark tunnel would be more daunting, but I'm always afraid to get on the wrong bus, even though I'd be able to see perfectly where I am going. 

End result is a lot of walking, which is like a watercolour wash. It changes the city. When you're here for a reason, for a meeting, for another person's agenda, the city breaks down into a set of places and times, and the gap between them is so much dark matter. But just walking, you become as light as a piece of litter, carried on the breeze, on a par with the smallnesses happening around you, the moving van, with its box-elevator, bringing packing cases down from a 5th floor balcony, the drunk fumbling for his car keys, or the dog tied to a railing while his master finishes his expresso. A stocky man and his wife, in their fifties, stand inside a public toilette, the curved door slowly closing on their anxious bemused faces, as they search for porcelain, or a partition. I am too light to take a photo, which is a shame, but maybe not. Instants like these get crushed by being memorialized - it would be like taking a picture of a dream. 

My goal is the Pompidou, yes, but first to the obvious, just to make sure it is still there: the Eiffel Tower, and the Arc de Triomphe. It is a different Paris,  the Champs Elysees part, venal and in the right light slightly absurd, like 5th avenue's older sister in the mold of Hyacinth Bucket. 
Snaking around all that Hausmann architecture, to the Grand Palais, I try to think what Chrome would make of all this, I think he wouldn't like it. I think he would still be on the Metro, not on a train, exactly, but wandering the tunnels, soaking up the music, like the 8 piece Polish band playing at le Chatelet, or the Spanish guitar at Roosevelt, or the thin girl with the fluting, voice on the steps at the Trocadero, offering a rather pathetic 'thank you' to every passerby. Chrome would love the eternal twilight, the glow of the tiles under a rainless roof, and the virtual breeze when a distant train blasts up to a platform far below. I think Chrome would be happy to stay down there, marvelling at French ingenuity in positioning each singer just out of earshot of the next, endlessly curious to hear the next one play. 
The Musee d'Orsay has that Disney-Dachau quality; middle-class, middle-aged middle Americans lined up obediently with only a vague idea of what awaits. The Orsay is like every arty postcard you've ever seen: lovely yet obvious Renoirs, Monets, Gauguins, Seurats, as familiar and disconcerting as if you walked into a room of your own possessions. The virtual has overtaken the real, in 2D art. Once, you had to go in person to gaze on Van Gogh's self-portrait, because an engraving or photograph just wouldn't do it justice. I don't think that's true any more. The poster in the entrance, ten feet high, is no different than the 'real' canvas just down the hall.  Perhaps if you could touch it... 
On and on, unspooling footsteps. Even without four inch heels, I stumble a lot on cobblestones and intersections, heading North over the river via the love-locked Passerelle, past the ghastly Louvre, and the rue de Rivoli, to the quartier de l'Horloge, which, apart from the glorious mess of the Pompidou, and Foucault's pendulum at S Martin, has nothing going for it, and seems quite happy that way. 
I love it.
I put on the radio, which, together with sunglasses, make a good line of defence for a woman wandering alone, and suddenly, gloriously, the city jumps into focus. 
A mere chance of the dial brought me  Here to the sound of John Coltrane playing Body and Soul. Now the sound of the traffic is lit up with purpose,  and the random faces of the people in the bars are knitting together, and the swaying, surging pedestrians are a troupe of performers, acting out the city. And I wish, in a wave of sadness, that Chrome were here to hear it too, until I realize that, of course, he already has.
Thirza

Friday, June 10, 2011

Her Final Boa

The curtain is coming down on a stellar SL career. Feathers Boa is such a strong, vibrant, beautiful person with a wonderful future ahead of her; in order to fulfil that potential, she is saying goodbye, and retiring from SL.
We were all three of us crying a bit, Feathers, Explorer Dastardly and me, (silly girlz) as she started setting up her Last Ever Show at the Feathers Bay Gallery on sim Esterhal.
Feathers Boa: I am too busy in RL, I have no time for SL these days. I will fill this gallery space up, and my last day here will be June 29, the date my SL bill comes.
If you're a bit shocked that the LEA or some similar

Friday, June 3, 2011

Pythonesque

It made Newbab a little mad, but, well, that's not cucumber-grade serious. 
It's my first and last notice in the group. And before you say (although strangely, nobody is saying this) that it's harsh and unfair on poor old Chuck, firstly because he's far from being the only offender, and secondly because he did send out an apology, via ... Group Notice, I know all that. And sure, other names spring to mind; Vaneeesa somebody or other, a person called Monroe, who I think is a gallery owner, then of course, there's the spamalicious

Sunday, May 29, 2011

X rated

It is stormy here.
Kolor Fall sent a gift in the night. I thought he'd forgotten about me, since I'm hardly ever in SL, but he hadn't. I opened the simple granite column on the roof, the only part of my house that I use these days.
The build starts with a spark, and then unfolds.
That's beautiful in itself, but once open, it's hard to take your eyes off these silent, spinning creatures.
 After Y is part of the gorgeous Puddles of Light build, currently under construction on sim KolorFall. The new build, which opens this ...fall (how appropriate) is out of this world, but this small taste has a solemn, living grace that outdoes any photo or machinima. Machinima is great, but it's someone else's viewpoint, and no substitute for your own vision, your idiosyncratic camera movements, the serenity of waiting on your own time, in your own moment, for the flock of after Y's to move again.

Saturday, May 28, 2011

Facebook

There's something of the Anne Frank about being an avatar in Facebook, don't you think? You're there, you function, fight, write and love, but for how long? The login page of Second Life actively encourages us all to join the FB community - but FB policy does not permit  'fake' accounts, and every now and then, people send out dire warnings of an impending avatar cull. And we all know what happened to SaveMe.
A few weeks back, Georg Jannick

Friday, May 27, 2011

Betty's Boxes

Sitting in front of a computer is a sin, on days like these. Everything non-virtual presses its case, urging one to think outside the box, to get out of the room. The Great Outside, where my experimental pineapple bed has nothing to do with furniture, or prim count. Further outside, where mockingbirds mob a burly crow, the timid hydrangea opens one flower at a time, and the evenings are made for long, honeysuckle-scented walks to the pub amid fireflies in the sweet heat that will soon melt into oppression.
But then there's Betty Tureaud. Her build, The Box at Danish Visions, is like a fruit salad for the eyes. I went to see it with Karllos Decosta, who has recently fixed and updated the links in the ArtsParks sidebar. If you have some suggestions of unsung and interesting places that should be in the list, let him or me know and we'll see what we can do. (But no shops, vampire related crap, or obvious places like Bryn Oh installations.) Meanwhile, back in the box...
Karllos Decosta: There are many aspects of Betty’s art that you can explore: the political side, like her Arab Spring work at Kelly Yap Artist Gallery, her little robots, the use of search engines to structure our experience of ourselves and the world, following the ideas of the theorist Lev Manovich about the database as a new symbolic form. Other artists explore topics like identity issues or interactivity. I think Betty wants to explore the immersive possibilities of virtual worlds. So the big size suits that. The cube work is the best I have seen this year. As you walk, light goes through the cubes. I always liked huge spots of color, and I like how the colors change as you walk. I keeping coming back here, it's a beautiful work, it reminds me of Paul Klee, with his controlled and subtle chamber music style that you can see in a painting like Flora on the Sand. Both Klee and Kandinsky were accomplished musicians. Maybe Betty will surprise us by taking an electric guitar out of her sleeve and entertaining us, setting everybody in a mood of luxury, calm and pleasure.
  I'm all for that. And of course, Betty's famous for her Facebook collection of Danish Girl vocalists, including The Asteroids, Louise, and many more.
  Just then, Betty tp'd over to the sim to chat. She looked chic in her asian maiden outfit. We asked how long it took her to construct this huge, bewildering place.

Friday, May 6, 2011

Screen Saviour

He's mad for movies. Madmaninc Zapatero came into SL to sell computers, fell in with the Steampunk crowd, and ended up living his dream, owning his own movie palace, the Phantasmagoria Theater.  He started out with P.T. Barnum's American Museum, but he quickly moved from a 'phantasmagoria' or magic lantern show to showing full length films through blip.tv.
As GoldenWillow ResidentMaddie Mhia, Trilby Minotaur, and the rest of the crowd milled around the grand lobby, getting their popcorn, I asked Mad what is up with film in SL.
 MadManinc Zapatero: I love movies. I love talking and watching and showing movies to people. Movies are a social experience, and if your friends are across the globe, now you can sit down watch a movie together. Plus, it beats pretending to dance to music I don't like.

Thursday, May 5, 2011

U Wiz A

Mighty is geometry. Joined with art, it is irresistible.
Euripides
Last month, soror nishi filled UWA's Virtlantis sim with an incredible, and much blogged-about build, Transubstantiation. It was a beautiful sight, and showed just what can be done when an artist is allowed to expand an idea to sim-sized proportions.
This month it's the turn of Wizard Gynoid to spread her geometry out before us. The UWA's JJ Zifanwe is closing the sim for reasons of cost, but with classic Antipodean good humour, rather than doing a lot of hand-wringing about the decision to downsize, he's taken the opportunity to give some of SL's best loved artists the opportunity to make the sim go out with a bang.

Sunday, May 1, 2011

Not Just Anybody

When I was younger, so much younger than today...
How is it that even in SL you can choose your friends, but not your family, I thought, when my brother started shouting stuff about "un orgy room da niubbio". He is a much-married, howling combo of Arthur Daley, Scarface, and  the Cable Guy, for whom factual reality is a movable feast, and trouble a companion never more than one step to the rear. We have absolutely nothing in common, except for everything: we are the last survivors of a once vibrant family. Those first fatal days  in Second Life have cemented us together in a childhood shared, and the memories of those places and people are a sticking post in the heart.
Like you, I was moderately intrigued to know what constitutes a 'newbie' orgy room, but, being busy with something else at the time, was kind of glad when we moved into the standard Third Act, the familiar 'no, you better not threaten me' stage. One of his 'becauses' rang false, however. Surely I'd read somewhere that they don't have mentors any more in SL. And this proves he really is my brother, because if any random dude made similar wild statements, I'd simply mute him. But sibling rivalry demanded that I bring living proof of his BS to his door. 
I took time out to consult my favourite Knower of Things Linden, Wizard Gynoid. She rolled her eyes and passed a link to the Alphaville Herald, written some 6 months ago. I shook a triumphant sisterly fist in the air, but Wizzy's reaction was more reflective. Poor noobs - what happens to them now when they have questions? We packed some sandwiches, Wizzy got out her 'Noob Assistance' folder, and we TP'd over to Help Island to see what went on.
The noise is the first thing that hits you; Help Island Plaza was full of people. There was a big fight going on in Chat about Viewer choice, and the term 'smart ass' was being passed around pretty freely. 
Wizard Gynoid: Part of the reason they did away with the mentors is because they all argued, lots of ego problems.
Among the 'patients' - not all of them noobs, strictly speaking - were a woman who was ruthed, a guy inquiring about megaprims, and somebody who spoke only spanish. Wizzy found herself a newbie with a texture/money problem, but I was curious about the helpers, and asked Lisa Lowe what was going on there. After all, didn't the Mentor program get nuked by LL?

Saturday, April 23, 2011

Double Build

It's almost Golden Week in Japan, when they celebrate both heritage and the environment in a four day festival. After recent events, one can only imagine what a poignant occasion this year's Greenery Day will be. Many SL residents have contributed in a practical and a spiritual way to the long road to recovery. Alizarin Goldflake has made Requiem for Fukushima, a sort of sculptural haiku that helps us reflect on the awe-inspiring effects of nature unbalanced.
Alizarin Goldflake: This build is the beginning of the story post-ecological disaster, which is exactly what Fukushima is. This is my vision of what the radiation is doing to the nearby sea. It is awful and beautiful at the same time.
Enter the pyramid and you're surrounded by

Friday, April 15, 2011

The freakiest show

If you're curious about what war is good for, and would like to confirm your suspicions that it's absolutely nothing, then the place to be this weekend in SL is Four Bridges. 
Trill Zapatero has curated a wonderful, all-star show at

Sunday, April 10, 2011

The weight of consequences

If you're dancing physics, you're dancing contact. 
If you're dancing chemistry, you're doing something else.
Steve Paxton

Push is the perfect name for a sim containing Oberon Onmura's work. He is a pushy artist - in the best possible sense of the word, not angling for publicity, but producing amazing physical effects of collision and collapse that are the hallmarks of his minimalist art. The five piece retrospective show at Push is a window into his thoughts on dance, music, nature; it's another opportunity to enjoy the themes and admire his genius for elegant lines, both in his scripts and his builds.
Primcounter extraordinare and handyman/ex superhero Dividni Shostakovich was at Push with us, he likes all that dance and art stuff, and (being ancient) knew all about the 70's dance movement  that inspired Oberon's build Contact Improvisation.
The men rattled on about all that for a while, naming names of

Sunday, April 3, 2011

Private Eye

Sadly, you'll never see Photo of the Month; this is a PG blog. It's of Georg Janick, wandering about Caerleon with his penis out. Questions whir across your mind - Who was the lucky non-gender-specific lady? swiftly followed by - How can you eliminate every atom of that mental image from your mind? and then - Is she kidding? Idk, with difficulty, and no.
Then again, it was at Caerleon, so maybe it was Performance Art? An ironic acknowledgment of general opinion? No, he'd have to wear the attachment a lot higher up for that to make sense.
Which brings us to: What is proper SLettiquette when you see unexpected genitalia in a public place? (Snapping a discreet photo is a given.) A floating tag above your head saying 'WANG ALERT' might make the people around you check their fly, but that seems a bit too client-side. Any suggestions?
I miss the heyday of the SL Fashion Police, so much better than the halitosis pumped out by shut-ins like Prok, Saveme and Crap.
Non-gender-specific ladies is a misnomer, of course; any real woman will tell you that we can all specifically spot a shemale a mile away, but like the Happy in the Room, we choose to pretend we haven't noticed, mostly out of pity, sometimes out of friendship. It's not an anti-gay/bi curious thing, it's an anti-don't take me for a moron thing. Everything from word choice to wardrobe lets us know you're a hetero father of three, just like you know we're not 21, and imagining anyone has anyone fooled is beneath your intelligence.
But then that whole Avatar Identity stuff is arrant (and arrogant) nonsense. You don't 'become someone else' when you enter a virtual world - your talent, real life experience, morals, and education don't suddenly take a giant leap forward when you log into SL. *Gosh, imagine those dire poetry evenings and art openings if that were actually possible.* You just drop some of your inhibitions, that's all.
When you open your mouth and move, the real you is revealed, whether you're aware of it or not. For some, that's a wonderful revelation worth sharing with the world, but in many cases, well, let's just say it would be better if you kept it in your pants.

Saturday, April 2, 2011

Invitation Theory

The worst way to advertise your art show is by sending a Primvitation. Firstly, they're not nearly as decorative or informative as the makers think they are. Secondly, people are not always home or in a place where they can rezz when your Special and oh-so-unsolicited Gift arrives, so we can't see what the hell it is you're sending us, and the stupid thing goes stinking up our already overflowing Recent Objects. Unlike an IM, which I can read in email, the 'invitation' bit of the primvitation is lost when you send a mystery 'Object' to my Inventory when I'm offline. This one, by Misprint Thursday, showed up when I was inworld and having a bit of a sit down. I've not been well.
It turned out to be an invite to the UTSA's latest show Visualizing Theorem.
Misprint has created the Primvitation from Hell,  an ugly perspex column thingy, crammed with 2 notecards, 2 scripts, a LM (the only useful item) and a HUD. Apparently the theory being visualized here is "more is... more".
The HUD is fussy and distracts from the art. Unintuitive to a tee, it makes TP balls rezz when you click on it, because yeah! that's what the sim is lacking! more busy crap floating about.
This is what the HUD looks like when you're in Douglas Story and co's installation, called Galileo something-or-other. 'Colonic irrigation meets Trip to the Planetarium' would be closer to the mark. The 3 page notecard  dumped on you upon arrival has 'excerpts' (whew) from Artist's Statements, a trite gushapalooza about dog friendships maybe? Not sure, they lost me. But I am sure that all the 'surprise particles' in the world aren't reward enough for being subjected to that much drivel. It's always amazing that people who work in close collaboration still end up with so little sense of proportion/absurdity in their work.
The nicest part, to be honest, was the cool clean sky above UTSA. 16 is too many exhibits, and many of them are too close together to really work, both visually and in terms of lag. But the worst part is still that Primvitation. Don't send me any more, I mean it.

Wednesday, March 2, 2011

Re Crafting

So, things aren't so bad after all in Craft. The total loss predicted this morning has turned out to be only a partial loss. Most rezzed items and most sims are fine, although one owner came inworld to find half his sim pure white - weird huh. The main loss is to people who joined after December 23rd. Their accounts have been wiped, at least so it seems. Maybe even they will  beat the jinx somehow.
Of course, you'll say it's not a jinx, it's a salutary lesson in grid-building - the first article of faith is BACK UP YOUR WORK. But at the Hypergrid Adventurer's club today, it's interesting how many sim and grid owners confessed that they really haven't backed up their OARs and IARs as much as they should. Pathfinder also keeps his stash of belgian beer way too close to the camp fire. What does OAR stand for, anyway.
The club met to test the new Hyper Taxi. I should give credit to the script inventor but confess in the confusion I forgot to write it down, begins with a T I know that... but you know all that stuff is over on Pathfinder's blog. He has a Google group also that shares tips and tricks about hypergridding in general; look for it. Hyper hero Jeff Kelley showed off his manly attibutes, by picking up the taxi, seen here on a mountain in Reaction Grid, and we were all impressed, even more impressed by the taxi mechanism. You click on the sign on the top, and it says 'Taxi' and then after 10 second you are tp'd to your destination. I believe Path made tha actual car - I took a copy, don't ask me what I'm going to do with it in Jokaydia. Hypernauts are really fun and funny people, you should join HGAC, they do cool stuff.
Back in Craft, whew my chess clock and bike, which I wasted the whole week making, are not gone and everything else in my skybox on Cassiopea is still there.
Ditto at Chocolate; I had a brief idea I'd redo everything, seize the opportunity to do more, and more exotic, but now waves of laziness encircle me, zzz why go climbing any mountains I don't have to. There is some stuff to repair, but lack of know-how was the big time sink in most cases, now I can pretty quickly sort out the in-viewer a/o, find nice urban textures and sounds online, and make a bikini crotch that is flap-free, for example.
Losing the inventory, well, it's a two edged sword. On one hand there were all those copies of aborted textures, on the other hand, scripts, animations, prim assets... wow. But it is interesting to see how much road has been travelled since December 23rd. I have learnt a lot in Craft, from Alphas to Zhaos.
The really nice bit, there was none of that bitter carping you get in Second Life, with horror stories about Jiras and tickets and I don't know what. It was a mistake, we are all in this together, and took great pleasure in each other's relief at finding most stuff still standing. Licu and Tao have created something special, a truly Friendly Grid.

Copy and Paste: bad news

"Owing to a serious error during maintenance, the Craft Database has been damaged. The Grid will be restored to is status as of 23 December 2010. This means anyone who joined Craft after that date needs to sign up again. All inventories will revert to 23 December. Payments for whose who are renting land in Craft are suspended. Sims are being reviewed on a case by case basis, and wherever possible, the most recent version will be restored."
or as Licu put it, "In fase di manutenzione del database si è verificato un grave errore sullo stesso rendendolo irrecuperabile, verrà ripristinato un database risalente al 23 dicenbre 2010. Tutti coloro che si sono iscritti dopo tale data devono rieffettuare la registrazione. Gli inventari risaliranno alla data suddetta. Tutti coloro che hanno in affitto sim su craft sospendano i pagamenti. Ogni caso verrà esaminato singolarmente, cercheremo di fare del nostro meglio per ripristinare tutte le regioni alla situazione piu' recente."

What a day. But next time the builds will be even better.