Showing posts with label scottius polke. Show all posts
Showing posts with label scottius polke. Show all posts
Tuesday, March 11, 2014
Singularity
What viewer do you use?
This laptop has LL3, Exodus, Kokua, Cool, Phoenix, Imprudence, and Singularity. Imprudence was such a great viewer for visiting open sim, very stable, comfortingly familiar UI, but of course like Phoenix, it can't see mesh. Anyone who loved Imprudence naturally gravitated to Kokua, but that bloody UI is exhausting.
Posted by
Thirza Ember
at
6:13 AM
Labels:
art in second life,
bryn oh,
immersiva,
scottius polke,
singularity of komiko,
virtual art
Thursday, February 20, 2014
Method and Madness
Kenya's Feed A Smile is a great charity and Kiana the maddest pea of them all is trying to raise money for them in Second Life. The MadPea crew have set up a charity auction in a park at Mad City among the wildly beautiful New York sims. The auction starts February 15th and runs through February 23rd.
The idea is that you bid on people offering goods or services or, in the case of the celebs, maybe just 'to spend time' with them. And there are some pretty well-known names up there, all the way from Bryn Oh to Drax. (OK you're expecting some comment like :"I would pay good money to have Drax pass 24 hours without spamming about himself and that bloody Fluffee", right? You're out of luck. This is 'don't mention the Drax' week. Thank God it's Thursday.)
The idea is that you bid on people offering goods or services or, in the case of the celebs, maybe just 'to spend time' with them. And there are some pretty well-known names up there, all the way from Bryn Oh to Drax. (OK you're expecting some comment like :"I would pay good money to have Drax pass 24 hours without spamming about himself and that bloody Fluffee", right? You're out of luck. This is 'don't mention the Drax' week. Thank God it's Thursday.)
Posted by
Thirza Ember
at
1:48 AM
Labels:
bryn oh,
draxtor despres,
feed a smile,
fuschia nightfire,
harter fall,
jaimy hancroft,
madpea productions,
Maya Paris,
prim perfect,
saffia widdershins,
scottius polke,
strawberry singh
Monday, February 6, 2012
Into the Blue
Few things suck more than finding your camera's memory card has suddenly lost all the photos you've been keeping on your camera, meaning (but never quite remembering) to transfer to safer climes.
Especially the one of Lola under the tree. Oh well, that's what the mind's eye is for.
Equally sad is the disappearance of the blue place, Scottius Polke's build The Docks on sim Originalia, along with installs by Cherry Manga, Callipygian Christensen, and Fuschia Nightfire. It's hard to believe that so much time has gone by, and it's only right in a way that some other art and artists get their turn. But oh, all those quiet evenings sitting here long before the build opened... it makes me quite blue.
The four builds officially closed yesterday, but just now, in the bright light of an alpine morning, I got a last photo or two of 'my' Blue place with someone who'd never seen the build before, Bitt Zane the new Events Manager from VMS: 'like something out of a tale', he said. The magic of The Docks is like that photo of Lola, a story saved, somewhere.
Especially the one of Lola under the tree. Oh well, that's what the mind's eye is for.
Equally sad is the disappearance of the blue place, Scottius Polke's build The Docks on sim Originalia, along with installs by Cherry Manga, Callipygian Christensen, and Fuschia Nightfire. It's hard to believe that so much time has gone by, and it's only right in a way that some other art and artists get their turn. But oh, all those quiet evenings sitting here long before the build opened... it makes me quite blue.
The four builds officially closed yesterday, but just now, in the bright light of an alpine morning, I got a last photo or two of 'my' Blue place with someone who'd never seen the build before, Bitt Zane the new Events Manager from VMS: 'like something out of a tale', he said. The magic of The Docks is like that photo of Lola, a story saved, somewhere.
Wednesday, February 23, 2011
The Blue Place
Tonight is the preview of new art on sim Originalia. There will be work by Em Larssen, RAG Randt and Eliza Wierwight on show, but this is a story about Scottius Polke's build. It has other names but I've always called it the Blue Place.
“Well, you were right, it’s nothing like Maine, or even the Mediterranean, said Dana, and she threw a piece of roof tile in the general direction of the sea. “It’s just – blue.”
From the terrace, the two women watched the stone make a gentle arc through the damp air, and disappear into the marsh grass a few feet short of the water’s edge.
“And you’re really OK about living out here alone? Good grief - it’s my idea of hell. No, wait. Limbo. My Blue Limbo!” Dana offered up her iPhone to the sky. “That’s a good one! I’d tweet that, but I can’t get a signal.” She looked at Laura with almost real concern. “Typical Dickie, buying this place sight unseen, and then expecting you to organize everything, while he plays the part of the tortured genius back in Chelsea.”
“It wasn’t sight unseen. We saw loads of photos online, and so did you.”
“Still, all that stuff about Hemingway and Picasso. Classic internet hooey. You’re really telling me that Ernest and Pablo, and the rest, came up on this roof, sat in that shack, and got inspired?”
“Why not? People have to be somewhere, why not here? It's a great spot, only an hour or so from the city. That reminds me, where’s the agent? He’s supposed to give you a ride back. Don’t let him leave without you, otherwise you might have to stay.”
“Not funny."
“In the meantime,” said Laura, pushing an untidy curl behind one ear, “How about you give me a hand with the storm doors on this ‘shack’, as you call it, so we can take a look at the studio? Who knows, maybe there are some unfinished masterpieces inside.” Dana contemplated her manicure, without moving. Laura, unsurprised, turned her attention to the weather beaten shutters. The oak shrieked as each panel folded back to reveal a quintet of delicate glass doors, and behind these, a dim interior that smelt of ancient turpentine.
“Anything?”
“No, only a coil of rope. It looks new. How odd.”
“I dunno, maybe Hemingway was into bungee jumping.” Dana checked her phone again.
There were no lost treasures in the studio, but the view was a masterpiece in itself. The long, thin room occupied the whole north end of the terrace. Inside, three blank walls were daubed in white and scarred with nails and scraps of paper. The fourth was made entirely of windows, and looked out across the terrace and over the low stone balustrade which, like the hedge of Leopardi’s poem, seemed to hide the edges of the infinite; a vast expanse of rolling hills and sky and soft indigo shoreline. And the ocean, a great cerulean circle of movement and stillness, filling every part of the senses with a melancholy freshness in its scent and quiet roar.
“I mean – are you really sure? You’ve been a little down recently. Won’t this make it worse?” Dana ventured. “Look at it!” she continued with a harsh laugh, “No wonder the house has been empty for two years. And I thought there was supposed to be a lighthouse, and a quaint fishing village, or something.”
“I don’t know anything about a lighthouse,” Laura smiled, “But the village is about twenty minutes away. You can just make out the church tower, and that looks like smoke, although, it might be mist… see? The other side of this very round hill?”
“They’re all very round. Everything here is soft and round and blue. Did I mention the blue? Even the trees are blue. It’s crazy. I know it’s not for long, but what are you going to do for food? For shopping? For company? ” And Laura was about to say that the last thing she needed or desired was company, and that the idea of being alone, owner and sole occupant of this house and the hundred acres all around it was the only thing that had kept her from going mad; but before she could confess, the fat agent came into view.
He emerged from the stairwell panting. Pale, flabby jowls juggled the twin reflexes of bonhomie and breathlessness. The stairs had taken their toll. From his toothy grin emerged a sound part chuckle, part gasp, like the growl of a friendly walrus. Dana looked at him as if she could see every one of the fossilized cheeseburgers that formed the greater part of his bulk, and looked away.
“You have found the studio! Good!” His voice made Dana think of someone pleading with a cat. “And to think, Mister Dickie, in a few shorts weeks, will be here, under the roof of so many illustrious artists of the past! You know, Miss Hart, that Picasso himself…”
“OK, the next person to mention Picasso gets thrown off the roof,” said Dana. “Let’s have facts, not folklore, please. The only reason I drove down with Laura is so I can tell my brother she’s going to be OK here by herself while she gets the place ready for the summer. She needs supplies, a cleaning woman, a handyman, that kind of thing. A working phone, for example.”
There was a toothy smile. “All under controls! I just checked now, the land line is working fine. Tomorrow morning Gerta will be here, she is a good worker, she will help with the cleanings and the furniture, and the bringing supplies. Her husband can fix all things, it is all arranged. This house is perfect for art, all kinds of art. It gives the isolation, the privacy, the freedom!” Warming to his subject, the house agent waved a puffy hand out to sea. “The world from this roof belong to the artist. It is his blank canvas, where his imagination can become anything it wants to, in the magic light of this bay.”
“Well, the grass is as high as an elephant’s eye; you’re going to want to do something about that, smirked Dana, staring off into the distance. She opened her mouth as if to say something else, but then seemed to reconsider.
“Let’s go downstairs and sort out the final details,” said Laura.
“You go ahead, I’ll be down directly,” replied the younger woman.
A few minutes later found all three of them in the hall, exchanging final advice and messages and promises to be in touch soon. The agent’s BMW eased out of the courtyard and onto the curving driveway, sheltered by bluish dunes on both sides. The man’s massive gut cradled the bottom of the steering wheel, leaving his chubby hands free to gesture.
“Charming woman, Mrs Hart! Very lovely. Her eyes, the color of the sky! Your brother must paint her many times, no?” He grinned. A soulless, affable smile, aimed at the bottom line. ”He will paint her on the terrace, like Gala!”
Dana couldn’t think of anything less likely. She fumbled in her bag for earpiece and iPhone; that should discourage any more in-car conversation. Yet, as they slid onto the coastal road, Dana caught a final glimpse of the house and blurted out, “How odd the place is.”
“Old? Yes! hundreds year old house, an antique, it has stood the tests of the time. It was the old docks of the town, here.” He accelerated into the tight curve with a practiced hand. “Long ago a storm came and washed away all the places except the big customs house, made of stone. All the rest, lighthouse, warehouse, all gone to the sea. The village, they moved it, to a more sheltered place.”
“It looks like a big square white tooth jutting out of a horrible black gum,” Dana went on despite herself, “Gross. Or not exactly gross, more - incongruous. Like a giant block of Lego dropped on a counterpane. Out of place, and yet, when you’re up there on the roof…”
The agent pointed a short, thick forefinger in the direction of the house. “Yes, on the roof, it becomes like a viewer, you see all, sea, sky, air; all, except for the house. You forget where you are. This is its genius.”
Dana’s iPhone hummed. At last, a signal, and a message from James.
- ru ok? Wats ur eta?
- All good. 11 tonite. Omg house scary. 4get party this summer.
- not ppl place?
The words glowed from the screen. No, thought Dana, it is not a people place. It’s a place where people shouldn’t be at all. I don’t believe a word of it, not about Picasso, or the village, or any of it. Talk soon, she texted back, and turned on the music player. To the agent she said not a syllable more, but when, at last, he pulled up outside Departures, Dana grabbed her bag from the back seat and looked him in the eye. “Laura looks like a pushover, but she’s really not. Tomorrow she’s going to notice what I spotted this afternoon, and then there’s going to be a meltdown. Just so you know.”
The fat man shrugged, patted his breast pocket, and grinned again. Dana slammed the door and was gone.
* * *
The next morning the sky touched the ground and wrapped it in cotton wool. Laura woke among the boxes to the sound of Gerta knocking at the door. A focused frenzy of cleaning, unpacking, and moving followed. It was not until late afternoon, when they began carrying stuff up into the studio, that Laura even remembered that there was such a thing as outside.
The fog had risen but not left, and it floated in an arc above the bay, turning it into a snow globe, part turquoise, part slate grey, with shapes hurrying across its opaque inner surface. Laura rested her burden of canvasses on the balustrade and stared out to sea.
“I should paint that,” she said to no-one in particular. Why not? Laura hadn’t opened her own paints in years, but, yes, why not now? The studio was perfect, the view inspiring. Why should it only be for Dickie, or - good grief - Picasso? Why shouldn’t she fill this space, fill canvasses of her own?
“Why not?” she said aloud, and Gerta put down the easel, looked at her doubtfully, and hurried back downstairs.
Alone in the studio, with all the delicate doors open onto the terrace, Laura sensed the world beneath, and herself beyond it. Creative. For the first time in years, she laid out the painting things the way she liked them, the way she had done as an art student. Before Dickie, and all that. Paints, daybed, easel, and chair, cloths by the sink, oils on the shelf, she set it all out for herself, thinking about the light in the morning, the possibilities for capturing infinite shades and shapes. The blue place was just lying there, waiting for imagination - any imagination - to overlay it with meaning. It was quietly alive, willing, full of promise.
I should sleep up here, she thought.
She looked down. Between the house and the sea there was a mass of billowing marsh grass, as fine as mermaid’s hair, parted only by a slim, dark line. A path, made of what looked like flat, square rocks. No, they were too regular to be rocks.
“Where does that path lead to, Gerta?” asked Laura at last.
“Plank road to the sea,” grumbled the other woman, without looking. “You stay on it. When you walk, always walk on the plank road. You step off, into the mud, you can’t always...” she struggled for the word, “You can’t always get back.”
“We’ve done enough for today, Gerta. I think I’ll take a walk before it gets too dark.”
The view from the studio was remotely enchanting, but the plank path swung her back to thoughts of something more than just a gaze. Laura found boots, men’s waders, but they fit all right, and a walking stick. She fairly rushed out of the back door. From the roof, she had observed the path snake off into the distance perhaps a hundred feet, but at ground level, she could only see as far as the first bend. For the most part, the grass was as tall as she was, soft to the touch, and sticky. It enclosed her. It’s like a maze! she thought, and she looked up and back, checking that the real world, in the shape of the big stone house, was still there.
The marsh grass grew in wispy, thin layers, flowing and clumping together; the fragile obscuration of the path ahead was like a siren song, while her immediate surroundings, plank path, gouged and worn and corpse-grey, the warm, rubbery boots, and the solid walking stick in her hand, these things jumped into sharp focus, the physical proof of the here and now. There was nothing to do but press on and through it, living the moment, knowing even as she lived it that there were turns up ahead that she could neither imagine nor guess at.
The noise of the ocean was everywhere; in the wind, in the temperature, in her bones and hair. It seemed to come out of the grass, out of the mud, as if she and the sky and the earth were nothing but particles in a universe otherwise entirely made of sound.
She loved it. “And to think,” she said, perhaps out loud, “That all this is mine!” Well, at least until Dickie came, and – who knew? Maybe he would change his mind and stay in the city, or follow some piece of skirt to a proper beach with palm trees, and forget all about Picasso and the house. Well. Either way, for now, all this was hers. She took a long deep breath, as if to pull inside herself the entire experience. The marsh grass opened up a little at the next turning, and the path split, running off either side of a tree, leafless, dead, its black branches like tines raking the sky.
‘A fork in the road!” she whispered, and smiling, chose what seemed the path less traveled. The ocean was louder. She looked back at the big stone house. It was gone.
The grass became shoulder height, waist height, thinned and died out, exposing the denim-coloured mud and the occasional oyster shell. There was the sapphire sea. For all its noise, it seemed quite still. The sound must be coming from deep below. Laura Hart took in the curving beach, and the inky rocks, and the hills across the bay.
“Living in the cabin? No.” The agent’s voice crackled on the line.
“Yes! Definitely someone living in there!” Laura’s voice echoed around the kitchen, just short of a shriek. She tried not to tug the phone from the wall.
“No, Mrs. Hart,” said the agent, and she could hear that toothy, equable grin in his voice, “It must be a mistake.”
“No mistake! I’m telling you, someone’s living in that cabin by the water’s edge. Now, today! I was in the place, less than five minutes ago. The stove was still warm, and there are nets and books and pictures…” She was still out of breath from her run back up to the house, made clumsier by the boots, and heavier by the disappointment of her discovery.
“You went inside?” He sounded startled.
“Of course I went inside! It’s part of the property, isn’t it? And now I find there’s a squatter on the land. And please don’t tell me you didn’t know. I went inside, there was food, nets, carpenter’s tools – and outside, there’s some sort of construction, on the old jetty. Two – things. Demonic looking things.”
“What is jetty? The docks, you mean? You should not go on the docks, Mrs. Hart. I think it is very dangerous for you to walk on the docks. Your husband would not like it.”
Laura was incandescent. She reached out, running reassuring fingers over the bolt on the back door, on the window fasteners. “I didn’t walk on the jetty. There’s trash everywhere, there are inner tubes floating around in the water, rotting wood, - it’s a total mess.”
“Maybe it can add local color.” He chuckled inanely. “But, you know, it does not disturb the view, Mrs. Hart. From the house, the view is unblemished.”
“There is more to life than the view! The point is, there’s someone living on the beach. Mr. Hart and I bought the property in good faith - beach, house, and hillside, it’s supposed to be ours, free and clear. As you said yourself, the whole point of the house is its extreme isolation. My husband has many high profile friends who he plans to invite down here, what will he say when he finds there’s someone lurking in the vicinity. Not to mention the…” and she trailed off, unwilling to admit her second fear. But the agent had evidently thought of that, too.
“I assure you, Mrs. Hart, you are quite safe,” HIs voice dropped a little. “There is nothing to fear; I shall myself personally call Mister Dickie and tell him…”
“You’ll do no such thing. I’ll take care of this myself. But I can promise you this, there is someone living in that cabin, and you will be hearing from my lawyer.” It was an empty threat, but it had the ring of a goodbye, and she wanted time to think. The kitchen was almost completely in darkness.
“God,” thought Laura, “ I bet Gala didn’t have to put up with all this.” A pale light glowed in the window for a moment, and was gone. Glowed, and was gone.
Well, I can’t just sit here. No time like the present, she kept repeating to herself. She couldn’t find a flashlight, but there was an old lantern on the step, and she lit it easily. The ocean breeze had stiffened with the coming of the night. The marsh grass was luminous, chiffon against ebony, but the path had lost its magic, the second time around. Now it just led from A to B. On the foreshore, she stopped. Her hands were rather full, between the stick and the lamp, and now that haste had worn off, she felt rather a fool. There was the shack, a dark square against the horizon. A buttery light poured from the windows onto the uneven deck, and Laura Hart could make out a tumble of lobster pots, and a couple of old rocking chairs.
No.
Better to come back in the daylight. She faltered. For a moment the deck was lit with a different, paler glow, perhaps a moonbeam, although she saw no moon. Glow, and was gone. Glow, and gone. There was someone sitting in the rocking chair.
She turned on her heel.
“You not get much sleep, Mrs. Hart?” said Gerta, when Laura drew the bolt and and let her in. Gerta’s black, beady pupils scanned the other woman’s face with curiosity rather than sympathy. “Your eyes are dark today. You should maybe rest, stay inside.” She shook out her coat. “Ah this weather! it is fine now, but you will see, by afternoon the fog will come in. It waits in the hills, so.” And she pointed at the pale haze hanging above the blue scoops of soft, mossy rock that ringed the bay.
“Today will be a little different, Gerta. Here is a list of things to do. I’ll leave you to get started, by yourself, OK? I am going down to the water,” she said firmly, as she picked up the walking stick. “I won’t be long.”
On the door step, Laura looked up into a back-lit sky, filled with veils of washed-out navy and Prussian blue, flowing and clumping together, forming a fragile but determined obscuration of the sun. It might have been dawn or twilight, the day did not care for such distinctions. It was simply blue.
It was her path now. In her head, it was her plank road. She had passed this way only twice in each direction, but she felt confident of every twist and turn as if she had been born in the house. Perhaps that was what made it worse, when she got to the fork in the road, and saw the shape on the path up ahead.
She couldn’t really see what it was; except: bulky. Rounded. Indigo. Solid among the ephemeral stalks of marsh grass. It couldn’t have seen her, at least, she decided she was too small and insignificant to register with something so big. Big? It did not stand taller than the reeds around it, but she felt as if it were crouching low on purpose among the soft stalks, crouching, and perhaps waiting for her.
“It is just my imagination,” she said out loud. Or almost.
The other path went to the water too, she would walk the shoreline up to the cabin. And then? Then would take care of itself. She darted down the unfamiliar pathway, catlike, as if afraid the boards would creak under her weight, not looking backwards exactly, but casting a sideways glance through the reeds. But all she saw were the will-o'-the-wisps floating above the marsh grass, caught in the silken breeze.
“You won’t find it.”
Afterwards, Laura remembered with pride the way that she had swallowed the girly scream before it came out of her throat.
“Whatever it is you’re looking for. The mud has a way of making things disappear. Unless you just dropped it, which I don’t see how you could have, because you only just got here.”
“Are you the man from the cabin?”
“Are you the woman from the house?”
“I’d like a word with you.”
“Why don’t you step into my office,” he said with a grim smile, and turning on his heel, he led the way. He wore a ruddy waterproof and a soft hat with fishing flies in the band, black waders and mud colored pants, all of it wrinkled and too big for him, as if he had fallen asleep fully dressed, only to wake up in a body two sizes smaller.
He walked into the cabin without waiting to see if she would follow him. She hung back in the doorway, taking it all in, man in his mansion. It was a one room, ell-shaped affair. Blankets hung down from the bunk bed directly over a huge work table littered with pieces of net and timber. Imagine sleeping down here, she thought. The place smelled of coffee and fish. It was not a good mix. He fussed over the stove. Laura turned her gaze outside to the old dock. In the morning light it seemed harmless enough. There were two - how to describe them? Figures? Towers? One large, one small, they were like skittles, or dolls, a long tapering body with a round head, and arms; strange, twisted arms, with hands like boxing gloves, or rattles, turning like the sails of a sinister windmill. The sea was a tangle of dull white caps. Laura Hart tried to think how to begin.
“Do you know who is the best figure to encounter in a dream? “ he said, pouring a coffee for himself and drinking it. “The devil. If you don’t wig out and hold too tightly to Christian belief, you can learn something. Still, you gotta be careful, he’s a crafty one. Can trip ya up.”
“What are those things on the dock?”
“What do they look like?”
“I’m not sure.” She looked more intently at the faces of the figures on the dock. “Almost like… perhaps like old-fashioned court jesters? Like in King Lear or Robin Hood, or something. But mocking. They have hard eyes. I can’t tell if they’re amused or angry. Slightly evil,” she said, adding the ‘slightly’ to save his feelings. “Is that right?”
“They are what you see. It’s art. Do ya know much about art?”
“I’ve come into contact with it, over the years,” she said dryly. “What I don’t understand, sir,” she coughed, “Is why you’re making your art here.”
“This is its place. A place for everything, and everything in its place. Surely you’ve heard that before.”
“But this… this isn’t your place,” she countered, as clearly and politely as she could. “It’s private property. You may not have realized, but the house was sold this week; the house,” she went on, noting his skeptical gaze, “and the land around it for about a hundred acres. Including the waterfront, and this cabin.”
“And the sea?”
“Umm, no.”
“If you own the land, why not the sea?”
“You can’t buy the sea, it’s not the same thing at all.”
“In what way?”
“Well, it’s never the same two days in a row, to begin with. And then…” She tried a different tack, glancing at the pictures on the cabin walls. “I heard there was a lighthouse here, once. Before GPS, I suppose. Is that where they come from? The statues - the Jesters, I mean? Are they a sort of warning?”
“Ya don’t know much about this part of the coast, I see,” he replied.
“I only know about the house, and Picasso,” she confessed.
He laughed, and passed out through the door, dropping his compact frame into one of the rocking chairs. “There used to be a ferry here. Did you know that? From the docks over to the headland, where there was a fort. A wooden fort. It’s long since rotted into the ground.”
“When was that? In medieval times?”
“A little longer ago than that,” he smiled. “During a time of invasion.” He swallowed more coffee. Laura eased herself tentatively into the other rocking chair.
“You’re right,” he went on, looking out over the bay, “The sea is always different. Oh, the rocks don’t move much, except when there’s a storm, but each high tide throws the seabed up a bit differently, and no two tides are quite the same. Tide’s low, now. You can see the sandbank from here, can’t ya?”
A spit of land stretched out across the middle of the bay, perhaps a mile offshore, perhaps a foot above water level, underlining the sparkling sea.
“It was on a day like today, I suppose, with the mist hanging above the hills, just as you see it now. Couple of soldiers come along, a captain and his man. They had business at the fort. Promised the ferryman gold, if he’d get them there before dusk. Ferryman says yes, if ya pay me now. Soldiers show him their swords and say: first take us, then we’ll pay. And off they go.” The man frowned a little. “The fog comes down pretty quick when it’s ready. People around here are used to it. Ferryman keeps rowing. He’s done the trip so many times, he could do it blindfold, ebb, flow, or slack water, makes no difference to him. Sure enough, they arrive on shore, quicker than the soldiers expected. The fog’s thick now. Out they jump, glad, keen to get up the hill to the fort. All they can see is the water’s edge. ‘Just follow the shoreline a little way. You’ll find the beach sentry soon enough’, says the ferryman, and they pay him double for making such quick time. Off he rows, into the mist. Off set the soldiers, walking the shoreline, calling out in the fog for the sentry.”
“And?”
“After a while, the tide turns. The soldiers keep walking, calling out to the sentry, but he doesn’t answer. And the sea rises, licking at their feet. Finally, fog or not, they stumble inland to get to higher ground. But, of course, there isn’t any.”
“He left them on a sand bank. That’s a cruel trick.”
He shrugged. “Then come the wreckers, years later. Setting their light to trap passing ships. Into the bay they’d come, fat cargo ships, lost in the fog. They’d get fouled up on the flats, and then...”
Laura shuddered. In the blue, you could almost taste it; the dense bewilderment of fog, and then the rush of relief bound up in the welcoming wink of the light, then the sickening jar of the ship run aground, and worry turning to horror, as the wreckers came aboard. “So it was a lie, about the lighthouse, then.”
“Oh, there was a light here. It’s not the thing, it’s the intention, you see. Signs and signals. You read between the lights, and you think it’s a promise. Black and white, it must be true, right? But who’s behind it, see?”
“That’s a horrible thought.”
“Aground or adrift, most people are one or the other. The ones who are adrift wish they had an anchor, and the ones who are aground wish they had a tide. And all of them in a fog. Haven’t you seen that?”
Laura didn’t reply. Just below the deck where they were sitting, there was a low fat row boat, almost a coracle, and near it a man’s wader floated between two broad rocks. On the closer of the two rocks, someone had left a coil of rope and a lantern, still glowing yellow against the cobalt stones, and between them, in the water, the boot turned slowly in the eddy, turning and turning, going nowhere.
“Whose is that?” she said, suddenly cold. “Whose lamp is that?” She could not bring herself to say boot.
“How do you know it isn’t mine?”
“I have to go, I lost track of time, they’re waiting for me back at the house.” Behind the cabin, the marsh grass flexed glassily in the breeze, and Laura knew that the shape was still there, waiting on the path. “Look,” she said, the brisk broom of propriety in her voice, more for herself than to convince the man, ”I appreciate that you’ve been here a while, but I’m afraid you really can’t stay here.”
“How do you mean?” he said, flatly. His half closed eyes seemed absorbed by the two strange statues on the dock.
She stood up. “Well, I don’t expect you to leave today, of course. And your - your art, we won’t interfere with that, I can promise you they won’t be interfered with. I’m sure we can come to some sort of arrangement, maybe we can help you find a place in the village...” Laura’s mind ran only a little faster than her tongue, “I hope you understand, the house is no longer empty, and, well, you just can’t stay.”
He laughed, a low chuckle, not unlike the quiet roar of the sea. “Staying. What is that? To stay healthy, or in love, or alive... no-one stays these things. You are, simply are, for a period, and then you’re not. The rest is promises.” He stood up too. Laura’s mind was split between the sea and the devilish shape in the grass. Part of her mind looked in at the window of her consciousness, and almost laughed. If it weren’t for that - thing - on the path, I’d be afraid of this man, she thought, and yet here I am, on the verge of asking him to walk me home. Any port in a storm.
“Would you like to see the jetty, before you go?” He put his coffee mug down on the sill.
“It looks a little dangerous.”
“It is.” He led the way, stopping to help her up the slippery steps onto the dock itself. Under her feet the anonymous grey wood rocked a little, neither here nor there. The man gestured roughly toward the statues. “Watch out for the arms, they move with the wind,” he explained. “Make an allowance for the breeze; it never stays the same.”
“They’re different, when seen up close. It’s beautiful work,” she called, for even to her own ear, her voice sounded as delicate as the marsh grass, raked thin by the ocean breeze. “All your hard work - aren’t you afraid that they’ll get swept away by a storm?”
“That’s the coast in you speaking,” he answered. “To be beside the sea and on it, now that’s two different things. They’re as different as watching a play, and being in it. The coast reacts, but the water acts.”
She walked down the jetty, carefully avoiding the arms of the smaller statue. As they moved the dull mid morning light, it was hard to see what they were made of. Something glassy, like the marsh grass seen from far away. For a second, they seemed filled with a glow that was there and then gone; glow, and then gone. At least the eyes are less alarming, she thought, when seen close up. Whatever mockery they saw was far away. She felt impelled to walk to the end of the jetty, past the bigger statue.
“So, by your reckoning," she shouted over the sound of the endless waves, "If the shore is the spectator, and the sea is the play, what's the dock, then? The curtain? a box?” The breeze snatched her chuckle and carried out into the bay.
He couldn’t hear her.
Laura Hart’s eyes turned from the jesters to the wood of the deck itself, grainy and cracked. Now she could see that the greyness of the oak was made of a thousand shades of blue, every hue of mud and sea combined.
It’s a shame, she thought, that you can’t see it from the studio. I should like to paint it all. I shall paint it all.
She did not scream, she only gasped, looking up at the snow globe sky. The shapes moving across the opaque surface seemed more like faces now, looking down on her, cold and indifferent in the blue.
Sunday, January 23, 2011
Mazed
You'd be forgiven for dubbing it Art Mess rather than ART MAZE 2011, the Zindra based collaboration on show until the end of the month. More than thirty artist of wildly divergent taste, style and talent have been mashed up in a land crossing a couple of sim boundaries, connected by series of tunnels. These days, I'm inworld mostly to look at scripts, not art, but Dividni Shostakovich was going back to the Maze for his second visit, so I got a lift with him. Or rather he sent a 'teleport lure', as the kids are calling it these days. Stuff happens when you're away.
If the ArtMaze Welcome notecard were a dog, it would be a golden retriever puppy; large, good natured, energetic, a bit over excited. It promises "an amazing world of endless imagination and exploration", and "the chance to be a real life travel writer" on their Art Maze website!
I had my doubts.
Oh dear, are we so jaded we can't be amused by the Souvenir Mug? Or persuaded to try on the (surprisingly dry) freebie Teeshirt? The show has its own Linden Rep, Blondin of the same name, which I suppose is code for Nipple Police, although, considering we were on Zindra, nipples were disappointingly few and far between. But that might just have been the sag. I mean the lag.
We did get lost, but not in a good way at first, stumbling against a horrible psychedelic trompe-l'oeil. There's no cohesion in the overall design; each artist improvised the links to the next with tunnels.
It's a sort of litmus test to talent, and the winner has to be the wonderful Oona Eiren - much more about her coming soon! - whose Murder in the Lake build is one of the Maze's best bits.
I never did find the hidden body in the room, and that's the problem with massive shows like this, there is so much going on, both in your brain and on the screen, that it's almost impossible to pay the sort of attention to detail the work deserves.
Renowned ischyophile Scottius Polke was lurking in the bookstacks, and he took me to see Penelope Parx's ants.

Aloisio Congrejo's Universes are also lovely.
But I fell in love with Corcosman Voom's room, hosting not just his 2D art, but two lovely statues, The Flautist and The Aerialist. It sent me back to my tightrope anim, freshly inspired.
The immersive and interactive elements at ART MAZE 2011 are mostly poses in dioramas, the custom music stream and the chance to share your photos and thoughts with the group. Yeah, no, I'm not going to do that. Although it is a contest, so you should enthusiastically stick a photo or two in the hut, if that's not a euphemism.
If the ArtMaze Welcome notecard were a dog, it would be a golden retriever puppy; large, good natured, energetic, a bit over excited. It promises "an amazing world of endless imagination and exploration", and "the chance to be a real life travel writer" on their Art Maze website!
I had my doubts.
Oh dear, are we so jaded we can't be amused by the Souvenir Mug? Or persuaded to try on the (surprisingly dry) freebie Teeshirt? The show has its own Linden Rep, Blondin of the same name, which I suppose is code for Nipple Police, although, considering we were on Zindra, nipples were disappointingly few and far between. But that might just have been the sag. I mean the lag.
We did get lost, but not in a good way at first, stumbling against a horrible psychedelic trompe-l'oeil. There's no cohesion in the overall design; each artist improvised the links to the next with tunnels.
It's a sort of litmus test to talent, and the winner has to be the wonderful Oona Eiren - much more about her coming soon! - whose Murder in the Lake build is one of the Maze's best bits.
I never did find the hidden body in the room, and that's the problem with massive shows like this, there is so much going on, both in your brain and on the screen, that it's almost impossible to pay the sort of attention to detail the work deserves.
Renowned ischyophile Scottius Polke was lurking in the bookstacks, and he took me to see Penelope Parx's ants.

Aloisio Congrejo's Universes are also lovely.
But I fell in love with Corcosman Voom's room, hosting not just his 2D art, but two lovely statues, The Flautist and The Aerialist. It sent me back to my tightrope anim, freshly inspired.
The immersive and interactive elements at ART MAZE 2011 are mostly poses in dioramas, the custom music stream and the chance to share your photos and thoughts with the group. Yeah, no, I'm not going to do that. Although it is a contest, so you should enthusiastically stick a photo or two in the hut, if that's not a euphemism.
Posted by
Thirza Ember
at
8:24 AM
Labels:
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scottius polke
Monday, January 3, 2011
Alpha Female
Forget the lameassitude of Retrospectives, Predictions, and Top Ten Lists, and do something original.
Visit Little Rock.
It's new sim for a new year. NitroglycerinE artists Natsha Lemton and Loki Glas are working on a new environment. It's a sky-borne install which will be a big departure from the previous, oceanic incarnations of the Jardin des éphémères.
The full glory of the finished sim may not be ready yet, but you can still see plenty of Gallic glamour from this loving and creative couple; make an early visit to the ground level Gallery where Nat is putting out some of her best bits of 2D art. Among the 220 pieces that will eventually be on display, there are pictures - not portraits, exactly, but abstract 'histoires' inspired by ten of the people who have been most influential in her Second Life. We went to look at the one of Loki.
It's warm, dark, calm, and attractive, like the man himself, yet, this isn't the one Nat likes best; that honour is reserved for this piece of gorgeous greenery.
This is for Koad Sewell, whose beautiful sim Natsha admires very much. And the peacock theme? Is that a comment on Koad's personality? Both Loki and Nat laughed, and admitted he's something of a peacock, but in the best possible sense. The ten subjects haven't come to see the show yet, so some interesting reactions may await. Itinerant artist and herringmonger Scottius Polke, and cheetah aficionado Roy Scharfberg joined us to admire the pieces.
Roy Scharfberg: I love to come here and look at Nat's art. It clears my mind and inspires me.
Lemton's art is bright without being overwhelming; canvasses move through fresh and vibrant colours in a way that is both striking and harmonious. It's been a labour of love, and the works on show have taken Natsha about a year to put together, between making the alphas and the regular textures; that's a lot of time swallowed up in the process of making art, but Loki wouldn't want it any other way.
Loki Glas: We don't get a lot of time for playing and dancing in Second Life, but when I look at Nat's art, it is worth it!
Visit Little Rock.
It's new sim for a new year. NitroglycerinE artists Natsha Lemton and Loki Glas are working on a new environment. It's a sky-borne install which will be a big departure from the previous, oceanic incarnations of the Jardin des éphémères.
The full glory of the finished sim may not be ready yet, but you can still see plenty of Gallic glamour from this loving and creative couple; make an early visit to the ground level Gallery where Nat is putting out some of her best bits of 2D art. Among the 220 pieces that will eventually be on display, there are pictures - not portraits, exactly, but abstract 'histoires' inspired by ten of the people who have been most influential in her Second Life. We went to look at the one of Loki.
It's warm, dark, calm, and attractive, like the man himself, yet, this isn't the one Nat likes best; that honour is reserved for this piece of gorgeous greenery.
This is for Koad Sewell, whose beautiful sim Natsha admires very much. And the peacock theme? Is that a comment on Koad's personality? Both Loki and Nat laughed, and admitted he's something of a peacock, but in the best possible sense. The ten subjects haven't come to see the show yet, so some interesting reactions may await. Itinerant artist and herringmonger Scottius Polke, and cheetah aficionado Roy Scharfberg joined us to admire the pieces.
Roy Scharfberg: I love to come here and look at Nat's art. It clears my mind and inspires me.
Lemton's art is bright without being overwhelming; canvasses move through fresh and vibrant colours in a way that is both striking and harmonious. It's been a labour of love, and the works on show have taken Natsha about a year to put together, between making the alphas and the regular textures; that's a lot of time swallowed up in the process of making art, but Loki wouldn't want it any other way.
Loki Glas: We don't get a lot of time for playing and dancing in Second Life, but when I look at Nat's art, it is worth it!
Posted by
Thirza Ember
at
6:30 AM
Labels:
art in second life,
koad sewell,
Loki Glas,
Natsha Lemton,
nitroglycerine,
roy sharfber,
scottius polke
Monday, June 28, 2010
TeleOctoscopy: a Birthday Build
'Is there much more of it still to come?'
'Two hours of it. Why do you sigh?'
'Because I should like to see it all.'
'And why can't you?'
'I have to go - presently.'
It all started with hat envy.
Yesterday afternoon, Maya Paris and the ubiquitous otter Scottius Polke were sporting headgear that rather effectively burst the bubbles in Pop-n-Glo part of Oberon Onmura's new install at Fruit Islands Art on sim Mango. Maya responded to my hint about hat-sharing by cryptically asking if I had received the invite to the TeleOctoscope her SL7B build, a joint project with the brilliant L1Aura Loire.
Then the otter passed out. (BTW if you click on the pictures, they get bigger.) Maya's build is here on sim SL7B Phenomenal.
It's inspired by a 19th-century long-distance communication device called a "telectroscope," a perfect metaphor for friendship and the close, long-distance connections possible in the metaverse, particularly celebrating the one between two women, one in Massachusetts, the other in far-away Kent, or vice versa, depending on your point of view.
Interactive, like so many of Maya's builds, you get to wear a uniform, including non-stick gloves and yay! the big hat! and join the ranks of mermechanics, powered by 'steam, chocolate and tea'. Not sure about the mustache; it makes me look like a goodnight-hating gun-toting guitarist.
We Mermechanics are sworn to keep the machine in perfect working order. Not sure what that involves; as you know, I never read notecards. Or write syllabi, until I absolutely have to, but that's off topic.
At the bottom of the structure, which gets slightly lost in the busy sky of the birthday build, I was absolutely enchanted by the 4 viewing pods showing films, including one about mermaids, and a nostalgia piece about the blowing up of Maya and L1Aura's eggy Burning Life build.
The very best one, though, is 'Toggle' a short film in which L1Aura tells the story of her Lives, a "mixed-reality work-in-progress" as she puts it. She stands in her RL office with, on the screen behind her, images of SL (hey, that's Filthy Fluno in the photo! - Side note, I think his wife makes him wear that hair, don't you? as a sort of contraceptive device). L1Aura/Lori is a RL university professor in Boston, and this film tells of her investigation into the virtual world, and what her friendship with Maya Paris means to her, and what it led to... you have to see this one, it's just great, and is available for viewing here if you can't get inworld.
Oh and I have incriminating pictures of Kolor Fall drinking beer at a Japanese Rain Festival, if anyone would like to see them.
'Two hours of it. Why do you sigh?'
'Because I should like to see it all.'
'And why can't you?'
'I have to go - presently.'
Mark Twain, From the "London Times" of 1904
It all started with hat envy.
Yesterday afternoon, Maya Paris and the ubiquitous otter Scottius Polke were sporting headgear that rather effectively burst the bubbles in Pop-n-Glo part of Oberon Onmura's new install at Fruit Islands Art on sim Mango. Maya responded to my hint about hat-sharing by cryptically asking if I had received the invite to the TeleOctoscope her SL7B build, a joint project with the brilliant L1Aura Loire.
Then the otter passed out. (BTW if you click on the pictures, they get bigger.) Maya's build is here on sim SL7B Phenomenal.
It's inspired by a 19th-century long-distance communication device called a "telectroscope," a perfect metaphor for friendship and the close, long-distance connections possible in the metaverse, particularly celebrating the one between two women, one in Massachusetts, the other in far-away Kent, or vice versa, depending on your point of view.
Interactive, like so many of Maya's builds, you get to wear a uniform, including non-stick gloves and yay! the big hat! and join the ranks of mermechanics, powered by 'steam, chocolate and tea'. Not sure about the mustache; it makes me look like a goodnight-hating gun-toting guitarist.
We Mermechanics are sworn to keep the machine in perfect working order. Not sure what that involves; as you know, I never read notecards. Or write syllabi, until I absolutely have to, but that's off topic.
At the bottom of the structure, which gets slightly lost in the busy sky of the birthday build, I was absolutely enchanted by the 4 viewing pods showing films, including one about mermaids, and a nostalgia piece about the blowing up of Maya and L1Aura's eggy Burning Life build.
The very best one, though, is 'Toggle' a short film in which L1Aura tells the story of her Lives, a "mixed-reality work-in-progress" as she puts it. She stands in her RL office with, on the screen behind her, images of SL (hey, that's Filthy Fluno in the photo! - Side note, I think his wife makes him wear that hair, don't you? as a sort of contraceptive device). L1Aura/Lori is a RL university professor in Boston, and this film tells of her investigation into the virtual world, and what her friendship with Maya Paris means to her, and what it led to... you have to see this one, it's just great, and is available for viewing here if you can't get inworld.
Oh and I have incriminating pictures of Kolor Fall drinking beer at a Japanese Rain Festival, if anyone would like to see them.
Posted by
Thirza Ember
at
9:32 AM
Labels:
art in second life,
L1aura Loire,
Maya Paris,
oberon onmura,
scottius polke,
slartsparks,
TeleOctoscope
Thursday, June 10, 2010
Pixels in the City Part 1: Skinsmith
Serene was a word...
Betty Smith, A Tree Grows in Brooklyn
Ah, serenity. Remember that? Back in Manhattan, me, and spring busting out all over the Park, but the traffic was terrible, so thank goodness Oberon Onmura sent me a TP to meet him in Brooklyn the other day - no, not Brooklyn is Watching, RL Brooklyn, where there's a(nother) world-class museum of art. Oberon wanted me to see the Kiki Smith installation, 'Sojourn' - it's a collection of sculptures and drawings that are inspired by Virginia Woolf's A Room of One's Own and an embroidered picture from the 1800's by Prudence Punderson showing the stages in a woman's life. Oberon Onmura: Kiki Smith was focusing on the body before it got fashionable. I also like how she uses materials - a lot. I'm not a theorist so I can't really go there, but for me there is a sense of woman (as opposed to girl) in everything she does that is very strong. So much work out there feels like MFA studio projects. Kiki has always been, to me, an "adult." This is hard to quantify - it's just my impression of her work over the past 20 years or so.
The paper and silk used here are very feminine: Smith has often applied the word 'skin' to describe her work, and it's apt: porous, resilient, thin, containing, a bridge and a barrier to the world around us. The pieces in the show, with their themes of feminine ties, mortality, and creativity, are delicate in every sense of the word, and something about the overall look made me think of our own Feathers Boa. I asked how the transient nature of art - pixellated or not - affects her work.
Feathers Boa: The reality is everything is temporal and can be destroyed. The nature of my work in SL is odd, it comes from someplace inside my head and most of what it becomes happens somewhere outside of SL. I make my SL art up from things in RL. Photos, scraps of paper, scans of material, pieces of metal, and digital programs like Cinema 4D. My art is all wisps of smoke blowing in a virtual wind. Once I make it, I try and forget it exists at all. And in some ways, it doesn't exist.
The Kiki/Feathers connection came to mind thanks to 'Butterflies', Feather's current install over at Aho. It depicts 7 stages of a woman's life: like a butterfly, beautiful, delicate and oh so brief. (admire all seven paintings, note the writing that is revealed only when you approach the canvases, and ooo, try the light switch behind the door!). Aho rocks.
Feather Boa: Every woman is beautiful and unique, I try to show that in each canvas. The words that appear as you approach each canvas are things I've thought or words spoken to me. I made the canvases and painted them as if I was the woman on each one. I wanted to see myself age and remember my girlhood. Imagine myself in my 30's, middle age and as an aged grandmother.
Yet, the apparent transience of memory and experience has another side.
Feathers Boa: I'll tell you a story from RL. Some years ago. I painted something I felt at the time, pain, hurt, shame, fear, a wash of young girl emotions welling up inside of me from a painful childhood. It was a self-portrait. I poured out all my self-loathing on the picture. My girlfriend at the time found it. She recognized my eyes in the twisted hateful face and asked me why I hated myself so much and if I hated her as well. She cried and left me alone with my creation. I burned it in the fireplace the next day, but it is still here inside my head as vivid as the day I painted it, and I'm sure it still is burnt into the memory of Claire, wherever she is. I guess knowing that at anytime all of SL could vanish along with everything in it, does play into how I relate to the art I create in-world. I treat it all like the vapor it is, and hope that somehow it lives on in the memories of the people who see it and experience it.
Woolf's essay is, of course, about how hard it is for a woman to find the space and time for independent creativity. I'm not sure I buy into it, at least not for a Woolf-like woman living today, but it raises an interesting point about time and the metaverse... what is the true shape of our Second Hours?
Feathers Boa: It is sometimes impossible to find time to be creative. My Real Life is frantic and busy. I used to escape into Second Life. As time has passed SL has become just as demanding and crazy as RL, so much so that lately I have avoided SL altogether in the hopes that people will forget me and I can sneak back into create something while no one is watching. Inspiration hits me sometimes and I just work through the night. I've been known to call in sick if my muse strikes. Creativity is like birth, it is sometimes painful and hard. Sometimes it births something beautiful, sometimes it is ugly at birth, wrinkled, fat and crying. But once I make something, it is out there and I pour my heart and love into it. Finding time for this is like saying "how do you find the time to breathe?"
On the 4th floor of the Brooklyn Museum, 'Soujourn' spills out of the bright, modern space of the Sackler Center, and into the surrounding rooms, which are reconstructed rooms from historical houses. This is the staircase from Tripp house, for example, and in the adjoining space, here we are taking a load off inside the bedroom (I think that tail weighs a lot).
The oversized statues, lights, photographs, projections and pictures blended with the antique interiors which RL people can only enjoy from outside. In SL, we have an added layer of experience (and fun!) that comes of being able to enter art without damage. Spirituality is, for Smith, a synthesis of direct human emotion, aspects of which she draws attentions to in by transmitting her vision through multiple media; we all know everything, there is nothing new under the sun except for the novelty of the moment of transmission from one experience to another. Sitting there, listening to the whirring projector as it looped slides of faint photographs onto a cheesecloth screen, I couldn't help but think - if only you could temporarily script this four poster bed, these walls, how much more elegant ands immediate the art would seem...
Feathers Boa: It is sometimes impossible to find time to be creative. My Real Life is frantic and busy. I used to escape into Second Life. As time has passed SL has become just as demanding and crazy as RL, so much so that lately I have avoided SL altogether in the hopes that people will forget me and I can sneak back into create something while no one is watching. Inspiration hits me sometimes and I just work through the night. I've been known to call in sick if my muse strikes. Creativity is like birth, it is sometimes painful and hard. Sometimes it births something beautiful, sometimes it is ugly at birth, wrinkled, fat and crying. But once I make something, it is out there and I pour my heart and love into it. Finding time for this is like saying "how do you find the time to breathe?"
On the 4th floor of the Brooklyn Museum, 'Soujourn' spills out of the bright, modern space of the Sackler Center, and into the surrounding rooms, which are reconstructed rooms from historical houses. This is the staircase from Tripp house, for example, and in the adjoining space, here we are taking a load off inside the bedroom (I think that tail weighs a lot).
The oversized statues, lights, photographs, projections and pictures blended with the antique interiors which RL people can only enjoy from outside. In SL, we have an added layer of experience (and fun!) that comes of being able to enter art without damage. Spirituality is, for Smith, a synthesis of direct human emotion, aspects of which she draws attentions to in by transmitting her vision through multiple media; we all know everything, there is nothing new under the sun except for the novelty of the moment of transmission from one experience to another. Sitting there, listening to the whirring projector as it looped slides of faint photographs onto a cheesecloth screen, I couldn't help but think - if only you could temporarily script this four poster bed, these walls, how much more elegant ands immediate the art would seem...
Feathers Boa: Being able to make things change and move and morph as the viewer interacts is what my work in SL is all about. I want the viewer not just to see but feel and become a participant in my work. At first, I just scanned in my RL art and plopped in on a prim. Then I saw this possibility of making things big and changeable, to do so much more. I never looked back.
A lot of examples of that can be found at Feathers' Reactive Art Gallery over on sim Esterhal. Her piece Witch Hunt, a self portrait inspired by the Salem Witch Trials, is particularly striking. Approach or retreat from the artwork, and the fate of the woman in the picture changes seamlessly, shockingly. Not to be missed.Regrouping in the atrium of the Brooklyn Museum, right by the light-bulb caravan - doesn't that make you think of the one Harriet Gausman has in the writer's camp at Milk Wood? - I think we were all pretty grateful that Oberon suggested a visit to Brooklyn. If only he'd given us a ride home...
Posted by
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at
4:39 PM
Labels:
aho gallery,
art in second life,
Brooklyn museum,
Feathers Boa,
Kiki Smith,
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scottius polke
Monday, April 19, 2010
What a lot of fun
Last night the Place to Be was Tonight Live with Paisley Beebe over at the Treet TV studios!! It's recorded every Sunday night at 6 SLT, Paisley has a really nice Australian voice which, when the audio stream goes funny, turns into a very genteel gargle on all the high notes, the leitmotif of an exceptional show. Lotsnlots of lag, and I turned everything way down low, straying unintentionally into wireframe for a full 5 minutes and crashing like Button several times, but it was way worth it to be in the audience for the show that featured three SLelebrities (is that a word?) including SCOTTIUS POLKE!!!
I showed up in my Lunamaruna tee, and sat behind Zachh Cale, of project Z. I tried to kick Zachh's chair, but couldn't reach. Dex Colclough sat beside him, sporting a fab furry avatar, and we talked bubble pipes for a while, and the lovely Lyric Wilburg and Scottius' collaborating angel Kimba Sideways were there.
Paisley's show is like real TV - actually, they're more organized and professional than the recordings of real life TV shows I've attended, it's impressive stuff. First up was some lady from a place called Chillbo, talking about living in a nice place. "It's nice to live in a nice place," she confided. I didn't really follow the whole thing, because there was a talking fridge in the aisle. I thought it was a safe, but then he IM'd me 'Touch my door', and when I did, the door opened and there was a carton of orange juice, eggs milk and some fruit inside. So I am pretty sure it was a girl fridge, despite being called Eli.

The next guest was Avatar Quinzet talking dulcimers. He played some as well, but I was in full crash /pleeeeze stop animating my avatar mode by then, and only heard enough of the music to get that he's good. The crashing was embarrassing especially because the fridge said the guy sitting next to me was some kind of Big Deal builder who makes the weather, and who was probably wishing the whole time he could turn me into a pillar of salt, just so I'd freaking stay still a moment. Avatar made a leaden comment about playing the song Avatar using his avie called Avatar. Someone in the audience shouted 'Bullshit' which seemed harsh but fair, and then suddenly it was OTTER TIME!!!!!
He looked sooo cute on the couch! Paisley showed some of his RL assemblage art, and he talked intelligently about his unconscious Steampunk influences, sculpty making, the collaborative process, the Avalon Art district and his project Z installations, the mushROOM and SL's greatest ever floating village with fish, LUNAMARUNA!
N-otter place to be missed! Tp to project Z today!
Posted by
Thirza Ember
at
5:07 AM
Labels:
avatar quinzet,
chillbo,
paisley beebe,
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